Posts Tagged ATI

Remember When 3D Video Was Awesome?

I kind of do, I have vague fuzzy memories of inexpensive horror films attempting to push SuchandSuchgetsMaimedandMurdered 3D!!!!!! now and again during the late eighties and early nineties. Naturally, I had no likelihood of seeing them at such a young age, and that superb 3D! Failed to carry over to VHS, regardless of whether they came packaged with those flimsy paper glasses-you were not seeing **. Recently Hollywood has been trying to bring back 3D in the theater, I think they are realizing that IMAX isn’t that glorious as they attempt to market it. Unless you like vertigo, everyone has their peculiarities. I’m going to admit the one thing I saw in theaters with the legendary 3D aspect was ‘The Nightmare Before Xmas a couple of years gone, and the sole remotely 3 dimensional part was the pumpkin at the beginning making an attempt to psych you up for the superb 3D! That was about to slam into your eye sockets. Obviously I did not expect much after that.

Now, there’s a steady push in the market for 3D in *television*, particularly in the realm of gaming. I believed it was impossible, that kind of thing could surely only be available in, THE FUTURE. But you can at this time, in fact drop anywhere from 8 hundred-to one thousand on a fair tower able for 3D computer game play. In a couple of months, the number one company in the field Nvidia will be releasing a 3.5 foot tower with a clear Plexiglas side to show off it’s super power 3D water cooling within. Needless to say, your going to new hardware if you need to play with state-of-the-art technology. Which is to be expected, naturally, 3D gaming needs double the framerate the 2D gaming does. You can technically have it on an older system, but unless you like watching everybody on your screen doing the robot, then it time to start saving. Or not, like everybody who isn’t an elitist, hardcore computer gamer.

As for the majority of game-players out there who prefer their consoles, don’t fret. The slowly reviving PS3 will be seeing a 3D upgrade this summer, and the Xbox 360 is sure to follow. Even still, you will need a new 3D HDTV that supports HDMI 1.4 to even support that. Since I like to presume that many people are like me and do not have a HDTV ( Ok, I don’t have a TV at all ), we will not have to worry about spending scratch on a new TV just to keep up with the neighbors. Particularly since we are going to be just about required to buy a totally new group of games to play, since we can’t be in a position to play ANY of the games currently out there on these new 3D systems, they just don’t have the framerate required. Now, this doesn’t take away from the dazzling things I have heard about 3D gaming, in fact it could be the way forward for gaming. I further said the same thing about the Wii, but this time I suspect I’m right. I know Microsofts next-gen console will have 3D technology built in, and if that doesn’t change the way we game I do not know what will.

As per usual, it will take a bit for 3D anything to become reasonable. And it will not really become wide-ranging until console’s are pushing it, it’ll be a few years before we see that. Not to worry though, remember when DVD players were going for a grand a pop? I am doing, and it’s 10 years later and you’ll be able to find a good one on the sidewalk during Bulk garbage Night. If your desperate for some 3D like it 1985 however , imaginary just announced that it’s unreal Engine will shortly be able to go 3D with a straightforward switch flip. A decent gaming rig with a young graphics card connected up to a 120Hz monitor can handle a lot of games in 3D at the moment, but Nvidia’s 3DTC Play just commented that shortly you will be able to hook up a gaming PC to a 3D HDTV. In all truth though, if you’re actually going to spend the money on a first gen 3D HDTV, you can’t overlook a computer that will 3D GAME. I don’t care how much you loved Nightmare before Yuletide, seeing it in 3D in you living room will never match up to the awesome that is playing a game like Bioshock in all it’s 3D glory.

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ATI Radeon HD 5850 Graphics Card Review

The battle between ATI and Nvidia has been a long and bitter one that at one point seemed like Nvidia had emerged victorious only to now find the opposite is closer to the truth. These two giants have the entire consumer GPU market between them (ignoring Intel’s onboard graphics option on some motherboards and Intel’s forthcoming Larrabee GPU which we cannot predict the performance of yet) with very different strategies.

Nvidia went for the high end where margins are higher but volumes lower while ATI consolidated their “bread and butter” mainstream market. At the end of the day, ATI was able to offer a better price/performance solution while Nvidia was left struggling with insufficient product differentiation and even had to result to marketing trickery through renaming existing product offerings.

ATIs strategy has been so successful that low end success has allowed them to challenge at the high end and now ATI graphics cards offer the best performance as well as the cheapest entry points. Nvidia have no answer until their much speculated “Fermi” product is released some time this year.

Specifications – removed to save space, please refer to html version of article for details

The GPU

Unlike the 4800 series, the 5800 series is encased in a sheath that is 9.5″ long on the 5850 and 10.5″ on the 5870. Two 6-pin PCIe connectors provide power to the card (these must both be used) though no 8-pin connector is required.

This is a dual slot design and has 4 connectors on the plate (1 HDMI, 1 Display Port and 2 DVI) and all this restricts space for vented air from the hefty cooler.

The shroud does not extend to the back as with the 5870 so you can see the PCB and GPU heatsink retention bracket. Like the 5870, the 5850’s cooler has a barrel fan that draws air into the shroud, where it is forced through the heatsink and partially exhausted from the system through vents in the card’s mounting plate. Two more vents at the back of the card also direct some air that is vented within the system.

Test Setup – removed to save space – please refer to html version of article for details.

Test Configuration – removed to save space – please refer to html version of article for details.

System Hardware – removed to save space – please refer to html version of article for details.

We selected Far Cry 2 (first person shooter), HAWX (air combat) and Resident Evil 5 (horror) for our tests as they are newer titles that are suited to benchmarking and make most systems struggle.

The real purpose of this review is to see DX11 and the benefits that are unique to the ATI 58XX and 57XX series. It’s tricky to test to see how much of a speed difference DX11 makes as there are no real reliable DX11 benchmarks but as a showcase of DX11 quality the situation is much better. We used Unigine’s Heaven Benchmark and can only convey the quality to our readers via YouTube.

The improvement in quality is apparent for all to see.

This next video shows the effects of Hardware Tessellation. The technical white paper on this feature is enough to send the most avid technophile to sleep but there’s no denying the benefits of the end result.

If you have a DirectX 11 card then you can download the demo for yourself at http://unigine.com/download/

Test Results

First we will look at the dependency of this GPU on the system processor and the importance of having multiple cores to get the best graphics performance.

The results show fairly linear scaling as we go up in cores. It should be noted that synthetic tests such as SiSoft Sandra will scale quite well and are mainly useful as an indication of bottlenecks and to see what programmers can achieve if they overcome the hurdles they face.

The processor multimedia results also scale well although real-life differences will not be as pronounced as this chart indicates.

Interestingly, the memory bandwidth results show that a single core cannot make full use of available capacity and is particularly the case for the AMD Phenom 2 architecture. Dual core or higher is required to overcome this limitation.

Despite this test favouring processors with HyperThreading (i.e. Intel ones) there is a huge difference in performance between the two architectures. While two cores are fine for the i7-870 here, the AMD X4 630 needs at least 3 to put in a reasonable showing. Since graphics performance is similar (same GPU after all) the limitations lie with the processor. This bodes well for the forthcoming Clarkdale dual-core processor but it will be necessary to see this repeated in real-world benchmarks to draw any firm conclusions. The AMD X4 performance scales better though, so when using all 4 cores there is not a huge difference between the Phenom 2 X4 630 and the i7-870 despite the latter being 3 times as expensive.

Far Cry 2 has a very useful built-in benchmarking tool with many configurable parameters.

First thing to note is that this game is playable with 8x AA on any number of cores (fortunately a single-core Phenom 2 does not exist). We will test at varying resolutions later on.

HAWX is a bit of a strange game but provides a consistent benchmarking function. At 1280×1024 with 8x AA on the highest settings we can see that a 2-core i7-870 outperforms a Phenom 2 X4 630 with all 4 cores at maximum. There does however appear to be a bottleneck that could be resolved with more efficient programming.

Two things are noteworthy. There is a bottleneck on the i7-870 performance but its high enough to not be an issue. More importantly it takes the Phenom 2 X4 630 at least 3 cores to match the performance of a single i7-870 core but with all 4 cores active can match the best the i7-870 has to offer.

Now we have compared differing numbers of cores, it’s worth showing the performance of the above games with all 4 cores active but at differing resolutions to show the maximum performance that can be expected from the Radeon HD 5850.

Suddenly, things are not so bad and both processors can run at good speeds at all resolutions. If we had not tested with different numbers of cores we would not be able to tell from the above results that a 2-core Lynnfield runs this game just as well as a 4-core one and that the AMD processor needs at least 3 cores to keep up. The games is playable at all resolutions.

Performance is virtually identical across differing resolutions hiding the issue with a single AMD core. This is a game that will not tax even basic systems let alone a decent platform with a Radeon HD5850.

Here the AMD Phenom 2 X4 630 outperforms the Intel i7-870 slightly at higher resolutions but hides the previous results showing poor performance with 1 and 2 cores. Very playable at all resolutions.

Conclusion

We’ve seen that performance is good at all resolutions on either Intel or AMD platform but also looked deeper to see the benefits that multi-core processors bring to maximise the potential of the Radeon 5850. We can extrapolate here and can state that Crossfire or X2 cards (such as the 5970) will need at least a quad core processor to make the most of them. In the case of the of the Radeon HD 5850 any modern system will be sufficient to avoid CPU bottlenecks.

The purpose of the review has been to avoid endless comparisons against many different cards and the marketplace is so crowded that it’s confusing for consumers to differentiate between the old and new offerings (no thanks in part to Nvidia’s rebadging of old products with new nomenclature).

The key conclusion is that the Radeon HD5850 offers better price/performance than any competing product and will be a worthy component in a high end system (5870 and 5970 are available for those wishing to go the extra distance). More importantly is the provision of DirectX 11 and the new features which promise to add greater realism and for which there are no competitors at present.

Anyone looking for a graphics card that is cutting edge, plays all the latest games at high settings and is as future proof as its possible to get right now, will find this product to be ideal. We have no hesitation in recommending the Radeon HD 5850 and applaud AMD/ATI for leading the industry with new and innovative features.

Amar is the founder and Editor of The Hardware Review (http://www.hardwarereview.net).

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ATI Radeon HD 5670 Graphics Card Review

Several months ago ATI took the performance lead from Nvidia when they launched their 5800 series of GPUs and then launched a mainstream range (the 5700 series). Some may be puzzled by the launch of the 5670 now but it fits in nicely with ATIs product differentiation strategy and fulfils two key criteria. Firstly, the Radeon 5670 comes in at below the crucial $100 mark which is very significant psychologically and also presents a viable upgrade path to users with older systems as it does not require additional power from a PSU other than that supplied by the PCI-E motherboard slot. ATI are also quick to point out that less than 10% of PC users have 1920×1080 or higher displays and tat 66% of the market have graphics cards costing less than $100 making this a significant contributor to profitability. Next month will see the launch of the 5500 series and the 5450 (low profile with passive cooling – ideal for HTPCs) giving ATI a complete range of DirectX 11 solutions across all market segments.

ATIs strategy has been so successful that low end success has allowed them to challenge at the high end and now ATI graphics cards offer the best performance as well as the cheapest entry points. Nvidia have no answer until their much speculated “Fermi” product is released some time this year. ATI now have come full circle in an attempt to sweep away any vestiges of resistance from Nvidia based on price in certain categories. Will this be the final nail in the Nvidia coffin?

Specifications – removed to save space – please refer to html version of article for details.

It is immediately apparent that the 5670 is about half the feature set of a 5770 which in turn was half that of a 5870. This is a good specification for a mainstream card aimed below the $100 mark so let’s see where this fits in to the existing ATI product range:

For an extra $30 it is possible to purchase a 5750 which on paper will give a substantial boost to performance but ATI are adamant that the two reasons mentioned in the Introduction are big enough to make the market for the 5670 a huge one. GDDR5 memory should make up for the narrower memory bus width when compared to the 4800 series.

The Architecture

Given the savings in real estate over the 5700 series and the 40nm process we can assume that costs are low enough to give ATI significant room to maneuver should Nvidia come out with a competing product at the $100 mark. The main current competitor seems to be the GT240 and we will focus on this during our testing.

The GPU

Gone is the shroud of its bigger siblings in favor of a small (and actually very quiet) cooler and the power requirements are such that no external power is required from the PSU beyond what the motherboard can provide. It is a single slot card and weighs very little.

The back is very plain and the cooler does not extend to a back plate.

Here we can see the reason why air is not vented out the back of the card – there is simply no room in a single slot card with 3 connectors! ATI have not skimped in this area and the 5670 has the same connectors as cards in higher ranges, including Eyefinity support for 3 displays.

Given the budget nature of the Radeon 5670, we decided to use our AMD system for running tests as it is closer to what we would expect the purchasers of this card to use (if someone can afford an i7-870 then they are likely to pick a Radeon 5800 series card or at least a 5700 series one).

Test Results – DX10

Firstly we will start with DX10 testing and move onto DX11 in the next section (the range of DX11 games is still limited at present although many are in the pipeline for release this year).

The 4670 is now effectively obsolete (something which will be apparent in all the benchmarks we are showing in this article) but will probably be discounted in price until stocks run out for those who can’t stretch to a 5670 and/or are unwilling to wait until the 5570 is available next month. The GT240 with GDDR5 memory provides significantly more competition than its DDR3 version (another theme that will run through our benchmarks) but not enough to come close to the Radeon HD 5670.

The situation is repeated at the high settings.

And also at the extreme setting (we will see if games are playable at high settings and determine the “sweet spot” for this card).

Our first real game and is perfectly playable at all resolutions.

Which is not the case for Battleforge as no card can manage the elusive 30 fps needed for smoothness. A glitch prevented our 4670 from completing its run at 1280×1024.

The game itself cannot hit the 30fps mark with any card but the Radeon 5670 comes closest.

The Radeon 5670 effortlessly manages 60+ frames per second at all resolutions.

Only the Radeon 5670 can manage 30+ fps at all resolutions. We will come back to STALKER when we look at our DirectX 11 testing.

This is a game that does not really strain modern cards and there is little to choose between the contenders in this benchmark.

Both ATI cards outperform the GT240 here and both manage over 30fps at all resolutions.

Test Results – DX11

Moving on to DX11 testing we will see how it compare with DX9, DX10, DX10.1 and what sacrifices have to be made to activate the new features of hardware tessellation and contact hardening shadows.

Those games that support DirectX 11 do show a very real increase in performance over the DirectX 10 settings. Do bear in mind that this is with the extra “eye candy” features of DX11 turned off so that we can do a like for like comparison.

Turning on the two key features shows that there is a slight performance penalty in DirectX 11. Given the increase in realism afforded we consider it to be a price well worth paying. For historical comparison we can see a much bigger hot going from DX9 to DX10 and DX11 but no-one would go back to DX9 after being spoilt with the benefits of DX10 and now DX11 unless on a very low end system facing unplayable frame rates.

Analysis and Other Benefits

The Radeon 5670 is not just about playing faster and ATI want to emphasize the quality benefits their new technology brings to the mainstream. One of these is hardware acceleration in video playback and they illustrate this with Adobe’s upcoming Flash player with support for hardware acceleration.

The difference is startling and shows how important this feature can be if widely implemented. Let’s hope that ATI keep pestering the relevant software developers until they all have this level of support by default.

The real purpose of this review is to see DX11 and the benefits that are unique to the ATI 5XXX series. It’s tricky to test to see how much of a speed difference DX11 makes as there are few reliable DX11 benchmarks but as a showcase of DX11 quality the situation is much better. We used Unigine’s Heaven Benchmark and can only convey the quality to our readers via YouTube.

The improvement in quality is apparent for all to see.

This next video shows the effects of Hardware Tessellation. The technical white paper on this feature is enough to send the most avid technophile to sleep but there’s no denying the benefits of the end result.

If you have a DirectX 11 card then you can download the demo for yourself at http://unigine.com/download/

Conclusion

Another key milestone has been reached by ATI and they now have a DirectX 11 offering in the largest graphics card market segment, much to the chagrin of Nvidia who seem to have taken a dive and are waiting for the count to reach 8 before standing up – a dangerous strategy considering that any miscalculation may result in them being counted out before they can respond.

So how does the Radeon 5670 fare? It wins hands down against the Nvidia GT240 which is its competitor at that price point and it remains the only DirectX 11 solution in its category. The 4670 can be picked up for around the $70 mark at present (while stocks last) and will be an option for those unable to afford the 5670 until the 5570 is released in a few weeks time.

More significantly, a Radeon 4850 can be picked up for $99 and is actually faster than the Radeon 5670 which presents a bit of a conundrum for buyers. Do they go for performance alone or should they opt for the cutting edge feature set? Ultimately it is a choice of personal preference but studies are already showing that the rate of adoption of DirectX11 over DirectX10 far exceeds that of DirectX10 over DirectX9 so if something more than a stop-gap solution is required then we would recommend the Radeon 5670.

The Radeon HD 5670 is an important step in ATI’s top to bottom marketing strategy and is a powerful force on its own merit but given the fact that it has no competition (other than perhaps some ATI cards reaching their end-of-life) it really is the only logical choice for new budget systems and for upgrades to older systems. Most importantly, it brings DirectX11 to the masses and serves the consumer by tipping the balance in the “chicken and egg” situation that stifles software developers from taking advantage of new features until they become mass market.

<removed to save space – please refer to html version of article for details. http://www.hardwarereview.net/Reviews/ATI%20Radeon%205670/ATI_Radeon_5670.htm

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Beef Up Your Gaming System On A Budget With Multiple Graphics Cards

Every gamer wants a high performance machine. However, building one can be wildly expensive. As the graphics card often dictates the in-game performance of your computer, a high-end GPU is considered a must for a serious gamer. The newest graphics cards can be very expensive and also tend to become obsolete over time.

However, with the emergence of multi-GPU technology, a user can combine multiple cards to achieve better performance. This could allow you to purchase less expensive graphics cards for use with your gaming system. As your needs increase, you can purchase another card to take some of the load off of your current hardware. This will give you a quality experience with even the newest games that was previously only available on a high end gaming card.

Nvidia’s SLI and ATI’s CrossFire technologies offer multiple card support. If you are interested in put together a system around this strategy, you should be careful to get the correct components. If you want multi-GPU support, you will need a motherboard that allows for it. Most newer gaming motherboards will offer this. Also, you will need a massive power supply to pump out the voltages necessary to run multiple cards. These SLI-ready power supplies are not necessarily expensive. However, you don’t want to have to buy a new power supply when you get a new card.

When you use this strategy to build your gaming system, you can purchase decent graphics cards that are a few months behind the newest releases. In a market where parts are difficult to move off the shelves after a year or less, you can see why these are much cheaper cards. However, the addition of future cards will give you a similar boost in performance to one of the top-of-the-line, pricey cards. You can save up money for these improvements at your leisure without having to throw out old parts.

Remember to plan your purchases around the current limitations of multi-GPU technology. For example, an Nvidia SLI rig will require you to use only cards of the same chip set. If you intend to use a GeForce 9800 GT, for example, you will need to buy the same card when you add a second. ATI’s CrossFire technology allows you to use different cards from the same series. These are hardly limitations, but it’s frustrating to have issues later on down the line if you didn’t do the research upfront.

If you play massively multiplayer online games, such as World of Warcraft and other popular MMOPRGs you may want to think about purchasing one powerful card instead. These games are often very processor intensive, and there are frequently support issues for multi-GPU setups. However, for games that really work your graphics card, multiple cards can vastly improve your performance.

High end graphics really display the awesome power of the desktop PC. Gaming does not require the massive budgets of the past. If you choose a smart system, you can get smooth frame rates on the latest games at a reasonable price. Multi-GPU technology allows you to upgrade your machine on your terms.

Gregg Housh holds the position of Technician Manager at Geek Choice. At Geek Choice we solve computer problems such as: Slow computer, Virus Removal, Spyware Removal, Computer startup problems, and much more.

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